![]() So, please complain to Apple, they are the only ones who *can* do something about it. If you are unhappy about this - well, we are not exactly happy about it, either, but can't do anything about it. So, there currently is NO legal way for us to distribute ScummVM through the AppStore. In addition, the Apple license is fundamentally incompatible with the GPL. But the Apple EULA prohibits programs to download and run interpreted code, which is exactly what ScummVM would have to do. Once again, there are no technical problems, no coding problems - sure, we could write code to transfer data to your iPhone and what not else. my username is supposed to say the man with the plan, but apparently that was too long so it left just the P I wouldn't want to jailbreak my iphone, i know there's "virtually no risk" but that's what they told me when i flashed my xbox and now i have a very expensive and pretty-looking brick in my room, so if there's a way get scumm onto the app store without jailbreak i definately want to go for that.Įven if you couldn't tell scumm to read the files transfered by that datacase app, couldn't you just look at the code for it and try to replicate that in a mini version as part of the scumm app? I toatally agree with that, i won't pretend to know anything about the sdk but couldn't you use this app and just tell scumm to read the game files from there? It comes out on July 28th, and will cost $7 so let's wait. Maybe something like this program would work? Still not sure, if it's possible to get access to the files uploaded by this program from an other one. But there's plenty of other issues with the official SDK that's been mentioned already, that prevents a version for it.Īnyway: Jailbreaking the iPhone or the iPod Touch is very easy, and the ScummVM version you can then install runs quite nicely in the background on both devices. ![]() If the problem was just about not running in the background, possibly. Is it that difficult to make a second version for us with different Home button functionality? The iPod is identical to the iPhone but we simply don't receive incoming calls. I know this forum is called the iPhone forum. I really don't want our name to be tarnished like that. Bad experiences like that stick in people's head like tar, you never get it out again, and we'll be labeled as "that frustrating software which always looses state when I get a call". Select the ScummVM data (int) shortcut, and tap Choose. Use the file browser to Go up to the root of the ScummVM internal app folder. Why? Because while you might not be bugged by it, many people will be. To access the internal app folder, use ScummVM’s built-in LAN functionality: From the Launcher, select Options and then the LAN tab. when a call is incoming / you press home. Without that functionality there is 0 chance ScummVM will ever come to AppStore.Fingolfin wrote:We will not release a version that does not save/stay in background. That should be possible to implement as I think there is another tool that does something similar already.īut I guess the biggest problem is with the save game state when you press the home button. The other problem could be solved to have a sync tool that syncs game files wirelessly from your desktop to your iPhone and store them on your iPhone where ScummVM can read them. If you are only allowed to distributed as one program then would it be possible to package each free game with a standalone version of scummvm? So if you want to try BASS you get ScummVM BASS edition. So aside from a desktop-based packager and sender. Which is 600TB of bandwidth.which I'm pretty sure we don't have :-/ Unless someone wants to fund an Amazon S3 account. ![]() Which means we could see in excess of a million downloads of 600MB worth of games. But the drawback here is that this will quickly become *the* #1 top Free Game, a list practically every iphone owner will be checking semi-regularly. And I say they could technically be included because you probably wouldn't want to do it in practice - those games add up to hundreds and hundreds of megs, and aside from being bad ethics, Apple may not even allow it.Ī middle ground may be to have a little game repository inside of ScummVM, allowing users to download the free games from the ScummVM server as they want them. Apple doesn't catalog dependencies or anything like that, unfortunately. They could technically be shipped with ScummVM legally, but they couldn't be put on the app store as separate applications because they, in and of themselves, are not iPhone applications. I was wondering if maybe it would be possible to offer the released games through the app store? Like BASS, Flight of the Amazon Queen and Lure of the Temptress. ![]()
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